java.awt

## Class Robot

- java.lang.Object
- - java.awt.Robot

-     public class Robot
      extends Object

  This class is used to generate native system input events for the purposes of test automation, self-running demos, and other applications where control of the mouse and keyboard is needed. The primary purpose of Robot is to facilitate automated testing of Java platform implementations.

  Using the class to generate input events differs from posting events to the AWT event queue or AWT components in that the events are generated in the platform's native input queue. For example, `Robot.mouseMove` will actually move the mouse cursor instead of just generating mouse move events.

  Note that some platforms require special privileges or extensions to access low-level input control. If the current platform configuration does not allow input control, an `AWTException` will be thrown when trying to construct Robot objects. For example, X-Window systems will throw the exception if the XTEST 2.2 standard extension is not supported (or not enabled) by the X server.

  Applications that use Robot for purposes other than self-testing should handle these error conditions gracefully.

  Platforms and desktop environments may impose restrictions or limitations on the access required to implement all functionality in the Robot class. For example:

  - preventing access to the contents of any part of a desktop or Window on the desktop that is not owned by the running application.
  - treating window decorations as non-owned content.
  - ignoring or limiting specific requests to manipulate windows.
  - ignoring or limiting specific requests for Robot generated (synthesized) events related to keyboard and mouse etc.
  - requiring specific or global permissions to any access to window contents, even application owned content,or to perform even limited synthesizing of events.
  The Robot API specification requires that approvals for these be granted for full operation. If they are not granted, the API will be degraded as discussed here. Relevant specific API methods may document more specific limitations and requirements. Depending on the policies of the desktop environment, the approvals mentioned above may:
  - be required every time
  - or persistent for the lifetime of an application,
  - or persistent across multiple user desktop sessions
  - be fine-grained permissions
  - be associated with a specific binary application, or a class of binary applications.
  When such approvals need to given interactively, it may impede the normal operation of the application until approved, and if approval is denied or not possible, or cannot be made persistent then it will degrade the functionality of this class and in turn any part of the operation of the application which is dependent on it.
  Since:
    1.3

- - ### Constructor Summary

    Constructors
    Constructor | Description
    --- | ---
    `Robot()` | Constructs a Robot object in the coordinate system of the primary screen.
    `Robot(GraphicsDevice screen)` | Creates a Robot for the given screen device.

  - ### Method Summary

    All Methods Instance Methods Concrete Methods
    Modifier and Type | Method | Description
    --- | --- | ---
    `BufferedImage` | `createScreenCapture(Rectangle screenRect)` | Creates an image containing pixels read from the screen.
    `void` | `delay(int ms)` | Sleeps for the specified time.
    `int` | `getAutoDelay()` | Returns the number of milliseconds this Robot sleeps after generating an event.
    `Color` | `getPixelColor(int x, int y)` | Returns the color of a pixel at the given screen coordinates.
    `boolean` | `isAutoWaitForIdle()` | Returns whether this Robot automatically invokes `waitForIdle` after generating an event.
    `void` | `keyPress(int keycode)` | Presses a given key.
    `void` | `keyRelease(int keycode)` | Releases a given key.
    `void` | `mouseMove(int x, int y)` | Moves mouse pointer to given screen coordinates.
    `void` | `mousePress(int buttons)` | Presses one or more mouse buttons.
    `void` | `mouseRelease(int buttons)` | Releases one or more mouse buttons.
    `void` | `mouseWheel(int wheelAmt)` | Rotates the scroll wheel on wheel-equipped mice.
    `void` | `setAutoDelay(int ms)` | Sets the number of milliseconds this Robot sleeps after generating an event.
    `void` | `setAutoWaitForIdle(boolean isOn)` | Sets whether this Robot automatically invokes `waitForIdle` after generating an event.
    `String` | `toString()` | Returns a string representation of this Robot.
    `void` | `waitForIdle()` | Waits until all events currently on the event queue have been processed.

    - ### Methods inherited from class java.lang.Object

      `clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait`

- - ### Constructor Detail

    - #### Robot

          public Robot()
                throws AWTException

      Constructs a Robot object in the coordinate system of the primary screen.

      Throws:
        `AWTException` - if the platform configuration does not allow low-level input control. This exception is always thrown when GraphicsEnvironment.isHeadless() returns true
        `SecurityException` - if `createRobot` permission is not granted
      See Also:
        `GraphicsEnvironment.isHeadless()`, `SecurityManager.checkPermission(java.security.Permission)`, `AWTPermission`

    - #### Robot

          public Robot(GraphicsDevice screen)
                throws AWTException

      Creates a Robot for the given screen device. Coordinates passed to Robot method calls like mouseMove and createScreenCapture will be interpreted as being in the same coordinate system as the specified screen. Note that depending on the platform configuration, multiple screens may either:
      - share the same coordinate system to form a combined virtual screen
      - use different coordinate systems to act as independent screens
      This constructor is meant for the latter case.

      If screen devices are reconfigured such that the coordinate system is affected, the behavior of existing Robot objects is undefined.

      Parameters:
        `screen` - A screen GraphicsDevice indicating the coordinate system the Robot will operate in.
      Throws:
        `AWTException` - if the platform configuration does not allow low-level input control. This exception is always thrown when GraphicsEnvironment.isHeadless() returns true.
        `IllegalArgumentException` - if `screen` is not a screen GraphicsDevice.
        `SecurityException` - if `createRobot` permission is not granted
      See Also:
        `GraphicsEnvironment.isHeadless()`, `GraphicsDevice`, `SecurityManager.checkPermission(java.security.Permission)`, `AWTPermission`

  - ### Method Detail

    - #### mouseMove

          public void mouseMove(int x,
                                int y)

      Moves mouse pointer to given screen coordinates.

      The mouse pointer may not visually move on some platforms, while the subsequent mousePress and mouseRelease can be delivered to the correct location

      Parameters:
        `x` - X position
        `y` - Y position

    - #### mousePress

          public void mousePress(int buttons)

      Presses one or more mouse buttons. The mouse buttons should be released using the `mouseRelease(int)` method.
      Parameters:
        `buttons` - the Button mask; a combination of one or more mouse button masks.

        It is allowed to use only a combination of valid values as a `buttons` parameter. A valid combination consists of `InputEvent.BUTTON1_DOWN_MASK`, `InputEvent.BUTTON2_DOWN_MASK`, `InputEvent.BUTTON3_DOWN_MASK` and values returned by the `InputEvent.getMaskForButton(button)` method. The valid combination also depends on a `Toolkit.areExtraMouseButtonsEnabled()` value as follows:

        - If support for extended mouse buttons is `disabled` by Java then it is allowed to use only the following standard button masks: `InputEvent.BUTTON1_DOWN_MASK`, `InputEvent.BUTTON2_DOWN_MASK`, `InputEvent.BUTTON3_DOWN_MASK`.
        - If support for extended mouse buttons is `enabled` by Java then it is allowed to use the standard button masks and masks for existing extended mouse buttons, if the mouse has more then three buttons. In that way, it is allowed to use the button masks corresponding to the buttons in the range from 1 to `MouseInfo.getNumberOfButtons()`.
          It is recommended to use the `InputEvent.getMaskForButton(button)` method to obtain the mask for any mouse button by its number.

        The following standard button masks are also accepted:

        - `InputEvent.BUTTON1_MASK`
        - `InputEvent.BUTTON2_MASK`
        - `InputEvent.BUTTON3_MASK`
        However, it is recommended to use `InputEvent.BUTTON1_DOWN_MASK`, `InputEvent.BUTTON2_DOWN_MASK`, `InputEvent.BUTTON3_DOWN_MASK` instead. Either extended `_DOWN_MASK` or old `_MASK` values should be used, but both those models should not be mixed.
      Throws:
        `IllegalArgumentException` - if the `buttons` mask contains the mask for extra mouse button and support for extended mouse buttons is `disabled` by Java
        `IllegalArgumentException` - if the `buttons` mask contains the mask for extra mouse button that does not exist on the mouse and support for extended mouse buttons is `enabled` by Java
      See Also:
        `mouseRelease(int)`, `InputEvent.getMaskForButton(int)`, `Toolkit.areExtraMouseButtonsEnabled()`, `MouseInfo.getNumberOfButtons()`, `MouseEvent`

    - #### mouseRelease

          public void mouseRelease(int buttons)

      Releases one or more mouse buttons.
      Parameters:
        `buttons` - the Button mask; a combination of one or more mouse button masks.

        It is allowed to use only a combination of valid values as a `buttons` parameter. A valid combination consists of `InputEvent.BUTTON1_DOWN_MASK`, `InputEvent.BUTTON2_DOWN_MASK`, `InputEvent.BUTTON3_DOWN_MASK` and values returned by the `InputEvent.getMaskForButton(button)` method. The valid combination also depends on a `Toolkit.areExtraMouseButtonsEnabled()` value as follows:

        - If the support for extended mouse buttons is `disabled` by Java then it is allowed to use only the following standard button masks: `InputEvent.BUTTON1_DOWN_MASK`, `InputEvent.BUTTON2_DOWN_MASK`, `InputEvent.BUTTON3_DOWN_MASK`.
        - If the support for extended mouse buttons is `enabled` by Java then it is allowed to use the standard button masks and masks for existing extended mouse buttons, if the mouse has more then three buttons. In that way, it is allowed to use the button masks corresponding to the buttons in the range from 1 to `MouseInfo.getNumberOfButtons()`.
          It is recommended to use the `InputEvent.getMaskForButton(button)` method to obtain the mask for any mouse button by its number.

        The following standard button masks are also accepted:

        - `InputEvent.BUTTON1_MASK`
        - `InputEvent.BUTTON2_MASK`
        - `InputEvent.BUTTON3_MASK`
        However, it is recommended to use `InputEvent.BUTTON1_DOWN_MASK`, `InputEvent.BUTTON2_DOWN_MASK`, `InputEvent.BUTTON3_DOWN_MASK` instead. Either extended `_DOWN_MASK` or old `_MASK` values should be used, but both those models should not be mixed.
      Throws:
        `IllegalArgumentException` - if the `buttons` mask contains the mask for extra mouse button and support for extended mouse buttons is `disabled` by Java
        `IllegalArgumentException` - if the `buttons` mask contains the mask for extra mouse button that does not exist on the mouse and support for extended mouse buttons is `enabled` by Java
      See Also:
        `mousePress(int)`, `InputEvent.getMaskForButton(int)`, `Toolkit.areExtraMouseButtonsEnabled()`, `MouseInfo.getNumberOfButtons()`, `MouseEvent`

    - #### mouseWheel

          public void mouseWheel(int wheelAmt)

      Rotates the scroll wheel on wheel-equipped mice.
      Parameters:
        `wheelAmt` - number of "notches" to move the mouse wheel Negative values indicate movement up/away from the user, positive values indicate movement down/towards the user.
      Since:
        1.4

    - #### keyPress

          public void keyPress(int keycode)

      Presses a given key. The key should be released using the `keyRelease` method.

      Key codes that have more than one physical key associated with them (e.g. `KeyEvent.VK_SHIFT` could mean either the left or right shift key) will map to the left key.

      Parameters:
        `keycode` - Key to press (e.g. `KeyEvent.VK_A`)
      Throws:
        `IllegalArgumentException` - if `keycode` is not a valid key
      See Also:
        `keyRelease(int)`, `KeyEvent`

    - #### keyRelease

          public void keyRelease(int keycode)

      Releases a given key.

      Key codes that have more than one physical key associated with them (e.g. `KeyEvent.VK_SHIFT` could mean either the left or right shift key) will map to the left key.

      Parameters:
        `keycode` - Key to release (e.g. `KeyEvent.VK_A`)
      Throws:
        `IllegalArgumentException` - if `keycode` is not a valid key
      See Also:
        `keyPress(int)`, `KeyEvent`

    - #### getPixelColor

          public Color getPixelColor(int x,
                                     int y)

      Returns the color of a pixel at the given screen coordinates.

      If the desktop environment requires that permissions be granted to capture screen content, and the required permissions are not granted, then a `SecurityException` may be thrown, or the content of the returned `Color` is undefined.

      API Note:
        It is recommended to avoid calling this method on the AWT Event Dispatch Thread since screen capture may be a lengthy operation, particularly if acquiring permissions is needed and involves user interaction.
      Parameters:
        `x` - X position of pixel
        `y` - Y position of pixel
      Returns:
        Color of the pixel
      Throws:
        `SecurityException` - if `readDisplayPixels` permission is not granted, or access to the screen is denied by the desktop environment

    - #### createScreenCapture

          public BufferedImage createScreenCapture(Rectangle screenRect)

      Creates an image containing pixels read from the screen.

      If the desktop environment requires that permissions be granted to capture screen content, and the required permissions are not granted, then a `SecurityException` may be thrown, or the contents of the returned `BufferedImage` are undefined.

      API Note:
        It is recommended to avoid calling this method on the AWT Event Dispatch Thread since screen capture may be a lengthy operation, particularly if acquiring permissions is needed and involves user interaction.
      Parameters:
        `screenRect` - Rect to capture in screen coordinates
      Returns:
        The captured image
      Throws:
        `IllegalArgumentException` - if `screenRect` width and height are not greater than zero
        `SecurityException` - if `readDisplayPixels` permission is not granted, or access to the screen is denied by the desktop environment
      See Also:
        `SecurityManager.checkPermission(java.security.Permission)`, `AWTPermission`

    - #### isAutoWaitForIdle

          public boolean isAutoWaitForIdle()

      Returns whether this Robot automatically invokes `waitForIdle` after generating an event.
      Returns:
        Whether `waitForIdle` is automatically called

    - #### setAutoWaitForIdle

          public void setAutoWaitForIdle(boolean isOn)

      Sets whether this Robot automatically invokes `waitForIdle` after generating an event.
      Parameters:
        `isOn` - Whether `waitForIdle` is automatically invoked

    - #### getAutoDelay

          public int getAutoDelay()

      Returns the number of milliseconds this Robot sleeps after generating an event.

    - #### setAutoDelay

          public void setAutoDelay(int ms)

      Sets the number of milliseconds this Robot sleeps after generating an event.
      Throws:
        `IllegalArgumentException` - If `ms` is not between 0 and 60,000 milliseconds inclusive

    - #### delay

          public void delay(int ms)

      Sleeps for the specified time. To catch any `InterruptedException`s that occur, `Thread.sleep()` may be used instead.
      Parameters:
        `ms` - time to sleep in milliseconds
      Throws:
        `IllegalArgumentException` - if `ms` is not between 0 and 60,000 milliseconds inclusive
      See Also:
        `Thread.sleep(long)`

    - #### waitForIdle

          public void waitForIdle()

      Waits until all events currently on the event queue have been processed.
      Throws:
        `IllegalThreadStateException` - if called on the AWT event dispatching thread

    - #### toString

          public String toString()

      Returns a string representation of this Robot.
      Overrides:
        `toString` in class `Object`
      Returns:
        the string representation.

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