## Uses of Class
java.awt.GraphicsDevice

- Packages that use GraphicsDevice
  Package | Description
  --- | ---
  java.awt | Contains all of the classes for creating user interfaces and for painting graphics and images.

- - ### Uses of GraphicsDevice in java.awt

    Methods in java.awt that return GraphicsDevice
    Modifier and Type | Method | Description
    --- | --- | ---
    `abstract GraphicsDevice` | GraphicsEnvironment.`getDefaultScreenDevice()` Returns the default screen `GraphicsDevice`.
    `GraphicsDevice` | PointerInfo.`getDevice()` Returns the `GraphicsDevice` where the mouse pointer was at the moment this `PointerInfo` was created.
    `abstract GraphicsDevice` | GraphicsConfiguration.`getDevice()` Returns the `GraphicsDevice` associated with this `GraphicsConfiguration`.
    `abstract GraphicsDevice[]` | GraphicsEnvironment.`getScreenDevices()` Returns an array of all of the screen `GraphicsDevice` objects.

    Constructors in java.awt with parameters of type GraphicsDevice
    Constructor | Description
    --- | ---
    `Robot(GraphicsDevice screen)` Creates a Robot for the given screen device.

Submit a bug or feature
For further API reference and developer documentation, see Java SE Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples.
Copyright © 1993, 2026, Oracle and/or its affiliates. All rights reserved. Use is subject to license terms. Also see the documentation redistribution policy.