The Java Tutorials have been written for JDK 8. Examples and practices described in this page don't take advantage of improvements introduced in later releases and might use technology no longer available.
See Java Language Changes for a summary of updated language features in Java SE 9 and subsequent releases.
See JDK Release Notes for information about new features, enhancements, and removed or deprecated options for all JDK releases.
Synchronized code relies on a simple kind of reentrant lock. This kind of lock is easy to use, but has many limitations. More sophisticated locking idioms are supported by the
java.util.concurrent.locks
package. We won't examine this package in detail, but instead will focus on its most basic interface,
Lock
.
Lock
objects work very much like the implicit locks used by synchronized code. As with implicit locks, only one thread can own a Lock
object at a time. Lock
objects also support a wait/notify
mechanism, through their associated
Condition
objects.
The biggest advantage of Lock
objects over implicit locks is their ability to back out of an attempt to acquire a lock. The tryLock
method backs out if the lock is not available immediately or before a timeout expires (if specified). The lockInterruptibly
method backs out if another thread sends an interrupt before the lock is acquired.
Let's use Lock
objects to solve the deadlock problem we saw in Liveness. Alphonse and Gaston have trained themselves to notice when a friend is about to bow. We model this improvement by requiring that our Friend
objects must acquire locks for both participants before proceeding with the bow. Here is the source code for the improved model,
. To demonstrate the versatility of this idiom, we assume that Alphonse and Gaston are so infatuated with their newfound ability to bow safely that they can't stop bowing to each other:Safelock
import java.util.concurrent.locks.Lock; import java.util.concurrent.locks.ReentrantLock; import java.util.Random; public class Safelock { static class Friend { private final String name; private final Lock lock = new ReentrantLock(); public Friend(String name) { this.name = name; } public String getName() { return this.name; } public boolean impendingBow(Friend bower) { Boolean myLock = false; Boolean yourLock = false; try { myLock = lock.tryLock(); yourLock = bower.lock.tryLock(); } finally { if (! (myLock && yourLock)) { if (myLock) { lock.unlock(); } if (yourLock) { bower.lock.unlock(); } } } return myLock && yourLock; } public void bow(Friend bower) { if (impendingBow(bower)) { try { System.out.format("%s: %s has" + " bowed to me!%n", this.name, bower.getName()); bower.bowBack(this); } finally { lock.unlock(); bower.lock.unlock(); } } else { System.out.format("%s: %s started" + " to bow to me, but saw that" + " I was already bowing to" + " him.%n", this.name, bower.getName()); } } public void bowBack(Friend bower) { System.out.format("%s: %s has" + " bowed back to me!%n", this.name, bower.getName()); } } static class BowLoop implements Runnable { private Friend bower; private Friend bowee; public BowLoop(Friend bower, Friend bowee) { this.bower = bower; this.bowee = bowee; } public void run() { Random random = new Random(); for (;;) { try { Thread.sleep(random.nextInt(10)); } catch (InterruptedException e) {} bowee.bow(bower); } } } public static void main(String[] args) { final Friend alphonse = new Friend("Alphonse"); final Friend gaston = new Friend("Gaston"); new Thread(new BowLoop(alphonse, gaston)).start(); new Thread(new BowLoop(gaston, alphonse)).start(); } }