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The Java™ Tutorials
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Using Other Swing Features
Trail: Creating a GUI With Swing

Lesson: Using Other Swing Features

Examples Index

This lesson contains a collection of how-to pages to help you use miscellaneous Swing features.

How to Integrate with the Desktop Class

With the Desktop class you can enable your Java application to interact with default applications associated with specific file types on the host platform.

How to Create Translucent and Shaped Windows

As of the Java Platform, Standard Edition 6 Update 10 release, you can add translucent and shaped windows to your Swing applications. This lesson shows you how.

How to Decorate Components with JLayer

JLayer is a flexible and powerful decorator for Swing components. It enables you to draw on components and respond to component events without modifying the underlying component directly.

How to Use Actions

With Action objects, you can coordinate the state and event handling of two or more components that generate action events. For example, you can use a single Action to create and coordinate a tool-bar button and a menu item that perform the same function.

How to Use Swing Timers

With the Swing Timer class, you can implement a thread that performs an action after a delay, and optionally continues to repeat the action. The action executes in the event dispatch thread.

How to Support Assistive Technologies

Swing components have built-in support for assistive technologies. Your program can provide even better support by following a few rules.

How to Use the Focus Subsystem

Some programs need to manipulate focus — for example, to validate input, or change the tab-order of components. This section describes some techniques you can use to customize focus in your program.

How to Use Key Bindings

With key bindings, you can specify how components react to user typing.

How to Use Modality in Dialogs

This section describes a new modality model emerged in the Java™ SE version 6 and enables you to apply different modality types to dialog boxes.

How to Print Tables

This section describes the printing capabilities for tables and explains how to add printing support to your programs.

How to Print Text

This section describes the printing capabilities for text components and explains how to add printing support to your programs.

How to Create a Splash Screen

With the SplashScreen class you can close the splash screen, change the splash-screen image, obtain the image position or size, and paint in the splash screen.

How to Use the System Tray

This section describes how to add a tray icon to the system tray and apply a text tooltip, a popup menu, balloon messages, and a set of listeners associated with it.

Solving Common Problems Using Other Swing Features

This section tells you how to fix problems you might encounter while trying to use the information in this lesson.

If you are interested in using JavaFX to create your GUI, see Using JavaFX Properties and Binding, Creating Visual Effects in JavaFX, Applying Transformations in JavaFX and Creating Transitions and Timeline Animations in JavaFX.


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